The concept is to utilize digital game to engage people in a more sustainable approach and foster the awareness of making right choices to improve the environment in people's life. The game is designed within a narrative context featuring powerful avatars. Players have to maneuver the avatar to clean up trash to obtain higher score. These frequencies of choices will benefit the earth and help players to achieve the game goal to recover the earth from disaster. In the meanwhile, players have to escape from the chase of avatar's evil self that represents people's lazy attitude. The momentary actions and iconography will reflect players' behaviors and be aware them of the sustainable messages during the play.
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